A blue-skinned Pajama Superhero trying to fix the weather. A talking car and his dog traveling to the moon. Guybrush Threepwood. Point and Click adventure games of the ‘80s and ‘90s were wild – and also some of our first childhood interactions with computers.
As a love letter to the genre that raised us, our team of seven set out to create our own playable point-and-click adventure in 60 days and publish it to the Apple App Store.
This case study details the planning, development, testing, and execution that it took to reach our goal.
- Tools Used
- Unity 3D, Illustrator, Photoshop, Ableton Live, XCode
- Discipline
- Game Design, Illustration, Animation