A blue-skinned Pajama Superhero trying to fix the weather. A talking car and his dog traveling to the moon. Guybrush Threepwood. Point and Click adventure games of the ‘80s and ‘90s were wild – and also some of our first childhood interactions with computers.

As a love letter to the genre that raised us, our team of seven set out to create our own playable point-and-click adventure in 60 days and publish it to the Apple App Store.

This case study details the planning, development, testing, and execution that it took to reach our goal.

Tools Used
Unity 3D, Illustrator, Photoshop, Ableton Live, XCode
Discipline
Game Design, Illustration, Animation